Many magic items that increase AC can be used by most builds though and can stack with each other, potentially making a character almost untouchable by weaker monsters. After getting medium armor, a shield, and the shield spell, further AC increases are hard to come by without making more significant sacrifices to a character’s build. AC IncreasesĪC increases are very valuable, especially for characters that already have high AC. Check out more information about flight in our Race and Lineage Guide. Flightįlight is extremely powerful, as many challenges can be circumvented with flight, and many monsters can be made completely harmless due to them having no flight themselves and no effective ranged attacks. A character meets this requirement if they can cast any spells without using a magic item this includes characters who can only cast spells due to a feature from their race. A number of items also require the user to be a spellcaster. Spells cast from a magic item don’t cost a spell slot, are cast at their possible lowest level and don’t have any components (and thus can’t be counterspelled, since nothing will be perceivable according to the rules in Xanathar’s Guide to Everything) unless otherwise stated by the item. However, a Warlock’s Imp familiar definitely could use a ring of spell storing, since it has fingers. So, if you’re wondering if an owl familiar is capable of wearing a ring of spell storing on their talon or ankle, it is down to DM’s opinion. This rule only applies for magic items that are meant to be worn, so magic weapons and many wondrous items won’t necessarily resize themselves to their user. Finally, most magic items can be worn by creatures of any size or build, magically refitting themselves for the creature or otherwise being easily adjustable. 141), but that “You can make exceptions a character might be able to wear a circlet under a helmet, for example, or be able to layer two cloaks.” ( DMG p. Similarly, it is generally assumed that a character can wear only “one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak.” ( DMG p. It is required that boots be worn on feet, rings on fingers, etc… but at the DM’s discretion a non-humanoid can potentially use an item in a different way, like a ring on a tentacle. While some past editions clearly described how many magic items a character is capable of wearing and what “slot” they take up on the body, 5th Edition leaves it up to common sense. If you want to get the effects out of an item quickly, passing a non-attunement item between summons is an easy way to do so. For this guide we have marked if an item requires attunement. You can only attune or unattune from one item at a time, meaning it might take some time to swap around attunement items if necessary. Attunement ends if you die, if you spend 24 hours more than 100 feet away from the item, if another creature attunes to the item, or if you spend a short rest removing attunement from an item. Sometimes attunement isn’t a factor at all, but if you have a glut of powerful magic items, picking the ones from which to remove your attunement can be difficult. Any knowledge required to activate an item, such as the command word(s) is intuitively learned once attunement is complete. A creature can only attune to one copy of an item, and can only attune to a maximum of three items normally. AttunementĪttuning to an item over the course of a short rest is required to gain the magical benefits of some items. No short rest is required to identify potions they can be identified with a tiny taste. The properties of magic items can be identified using the identify spell, or by simply taking a short rest with the item (but not the same short rest as attuning to it). While magic items don’t always appear different from normal items, a character who handles a magic item will immediately sense that something is special about it ( Dungeon Master’s Guide p. We will now cover a few rules interactions pertaining to magic items. Unlike gold, which loses much of its value once every player has purchased half plate and plate armor, a good magic item will often be a major permanent boost to a character’s power unless attunement requires it be replaced by an even better item (more on attunement later). Magic items are one of the main rewards in the game aside from levels and gold.
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